OneHitSpace Mac OS

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> On Sat, Aug 29, 2009 at 1:14 AM, björn <[hidden email]> wrote:
>>
>> 2009/8/28 David Lam:
>> > hmm dunno if its just me, but using MacVim 1-234, if i have
>> >
>> > nmap <M-f> el
>> >
>> > in my init file, it unexpectedly seems to do something like C-f
>> > instead...
>> > i.e. it scrolls forward in the file some number of lines
>> >
>> > however if i hit : and map the key again while within Vim, i get the
>> > expected behavior
>> >
>> > anyhoo, i've been using this for awhile on the regular Vim (i.e. not on
>> > mac)... anyone have any ideas?
>>
>> Hi David,
>>
>> 1. In order for Meta mappings <M-..> to work on the Mac you need to
>> set the 'macmeta' option since Mac OS X translates Meta-key
>> combinations (on my machine, <M-f> turns into ƒ). However, you say
>> that it does work if you don't remap in vimrc so I'm a bit confused.
>>
>> Failing that:
>>
>> 2. Have you tried commenting out all other lines in your [g]vimrc and
>> then uncommenting one at a time and restarting to see if there is some
>> combination of settings that causes this?
>>
>> 3. Have you tried updating to the latest snapshot? (I'm not sure what
>> version 1-234 means, the version info is in the About box under the
>> MacVim menu.)
>>
>> Björn
>
> ahhhh ok, following your advice i can reproduce the behaviour in Snapshot 49
> with just this in the init file:
>
> if has('gui_running')
> set macmeta
> endif
>
> nmap <space> <C-f>
> nmap <M-f> el
>
>
> ...and if you comment out the <space> mapping, the <M-f> seems to work
> normally again! Doing the remap of <M-f> again inside Vim also fixes the
> problem

Onehitspace Mac Os X

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Onehitspace Mac Os Pro


Iluminategames
Shareware
$17.95
1.0.1
4/28/2006
26.8 MB
2,588
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Mitigo9 1.0.1
Find out what happened to your squadron while traveling trough the galaxy facing an impressive
and unknown adversary.
You are the last peacekeaper in the sector, and now it's up to you to punish those responsible
for the death of your fellow pilots.
• 10 Levels with Intense Action and Unique Environments.
• 12 Different weapons with multiple possible combinations.
• Impressive Graphics and Animations with awesome particle effects.
• High-Score List.
• Over 40 Diferent enemies.
• Original sound track per level.
• Load / Save your game progress.
• Windows and MAC OSX Version available !!
• Fixed bugs and gameplay issues corrected.
Mac OS X Only
• Mac OS X
Mitigo9


Thoth49(4/29/2006 - version 1.0)
So many bugs it reminds me of my graphics class MPs... Sound is quiet and volume controls don't work. No readme file or other help. Touching any surface instantly kills you, and its hard to tell what isn't part of the background. Can't move down when holding fire and left, or up when holding fire and right. If a dialog box pops up from another program fire gets locked on if you had it held down before. The smoke from your ship is cool but it resets itself if you get hit. Good attempt but needs much more polish before it can be considered shareware. What's a space shooter without powerups too?
N8(4/29/2006 - version 1.0)
For a game that claims to be filled with 12 upgrades, I played this demo to the best of my ability and never lived long enough to get one of these 'upgrades'. Even on easy mode I could not beat the first level. The enemies come at you so fast, and from so many directions, that your little pea shooter quickly becomes insufficient. Yes, the graphics are pretty nice, and the action is fun and tense, but this game has some serious balance issues. Also, while the controls are rather intuitive, not everyone is as quick to pick things up as I am, and there is no tutorial or even a text file explaining the controls. I realize this is a first release, but it may take some revision before this game is really playable.

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