JOUST! Mac OS

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Single Player, Xbox Live Multiplayer 1-2, Local Multiplayer 1-2, HD (High Definition) Mount thy noble ostrich and ride forth into battle! If you choose to venture with a. Download Joust 2 - Survival of the Fittest (revision 2) - MAME Rom Download Joust 2 - Survival of the Fittest (revision 2) - MAME rom of game and playing on your modern device like desktop PC, Android phone, Tablet, Mac or iOS for free. Enjoy this game with maximun quality and comfortable enviroment at home. Revisit the classic arcade game Joust. Now for the first time, play on Xbox Live in either the Co-Op or Versus game modes. Files for Mac can be run on all versions of OS X. You need to uncompress the 7z archive using the proper software (please use Keka to avoid problems). If the archive contains a DMG, double click it to mount the disk. After that, drag & drop the game icon into Applications (or another folder, Desktop will be fine too). Description In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider.

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macOSLatest version
macOS Big Sur11.3
macOS Catalina
10.15.7
macOS Mojave10.14.6
macOS High Sierra10.13.6
macOS Sierra10.12.6
OS X El Capitan10.11.6
OS X Yosemite10.10.5
OS X Mavericks10.9.5
OS X Mountain Lion10.8.5
OS X Lion10.7.5
Mac OS X Snow Leopard10.6.8
Mac OS X Leopard10.5.8
Mac OS X Tiger10.4.11
Mac OS X Panther10.3.9
Mac OS X Jaguar10.2.8
Mac OS X Puma10.1.5
Mac OS X Cheetah10.0.4
Sportsfriends
Developer(s)Die Gute Fabrik
Publisher(s)Die Gute Fabrik
Platform(s)PlayStation 3
PlayStation 4
Microsoft Windows
Mac OS X
Linux
Release
  • PlayStation 3, PlayStation 4
  • 6 May 2014
  • Microsoft Windows, OS X, Linux
  • 19 December 2014
Genre(s)Party
Mode(s)Local multiplayer

Sportsfriends is a party video game created by the Danishindependent developer collective Die Gute Fabrik.[1] It consists of four games: Johann Sebastian Joust, Super Pole Riders, BaraBariBall, and Hokra.[2] Planned for release on the PlayStation 3, PlayStation 4, Windows, Mac, and Linux, the game was funded through Kickstarter and received over US$150,000 from backers.[2]

Johann Sebastian Joust does not have graphics or use a monitor.[2] Instead players try to hold a PlayStation Move controller still while others attempt to bump their controller.[2] Die Gute Fabrik entered the minigame into the 2012 Independent Games Festival competition.[3]Pole Riders is a polevaulting game created by Bennett Foddy. A prototype version is available as a web game.[note 1][4]

Johann Sebastian Joust[edit]

Each player in Johann Sebastian Joust is given a PlayStation Move controller which they must try to keep still while attempting to shake the other players' controllers.

Johann Sebastian Joust is a local multiplayer no-graphics contact sport video game created by Douglas Wilson.[5][6] The objective of the game is to be the last man standing. This is done by players trying to cause a rapid motion in their opponent's controller: a PlayStation Move. During the game, music from Johann Sebastian Bach's Brandenburg concertos is played at a slow tempo. In relation to a player being knocked out, there is a tolerance of motion the controller will allow that is linked to the speed of the music. As the speed of the music increases, so does the motion tolerance, which allows players to move more rapidly without setting off their controller.[5]

BaraBariBall[edit]

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BaraBariBall is a 2-4 player sports game that draws comparisons to well known fighting games such as Super Smash Bros. and PlayStation All-Stars Battle Royale, since the game focuses heavily on platforming. BaraBariBall injects a ball and goal into the platforming fighter genre, taking the priority away from killing an opponent. Instead, the players focus on scoring by throwing or dunking the ball into the opposing players' water, scoring one point upon a successful dunk. The players attempt to knock the ball out of each other's grasp by attacking the player in possession of the ball with directional based combat similar to Super Smash Bros. However, the players are not limited to only one or two jumps, instead able to jump up to eight times as long as the player still has enough 'charges'. These are represented by circles floating around the character, which are consumed each time a player jumps and recharge as long as the player is on the ground. Once the player runs out of circles, the player falls. If a player falls into the water (the goals), the player dies and re-spawns at the center of the stage a few seconds later, causing their team to lose a point.

Awards[edit]

Johann Sebastian Joust won two awards, Impact and Technology, at IndieCade 2011[7]Hokra received the Audience Choice award at IndieCade 2012.[8]

Reception[edit]

Review score
PublicationScore
Hardcore Gamer4/5[9]

Jeremy Peeples of Hardcore Gamer gave the game a 4/5, saying 'It mixes the competitiveness of real sports with video game conventions and is the absolute best reason to own a PS camera on the PS4.' [9]

Joust Mac Os X

Polygon named Joust among the decade's best.[10]

Notes[edit]

References[edit]

  1. ^Brown, Nathan (9 November 2012). 'Johann Sebastian Joust and friends head to PS3 via Kickstarter'. Edge. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  2. ^ abcdYin-Poole, Wesley (10 December 2012). 'Sportsfriends featuring Johann Sebastian Joust Kickstarter funded with 9 hours to go'. Eurogamer. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  3. ^'Johann Sebastian Joust'. Independent Games Festival. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  4. ^Meer, Alec (9 November 2012). 'Whee! Sports! Joust & Chums Go Crowd-Funded'. Rock, Paper, Shotgun. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  5. ^ abPlante, Chris (6 December 2012). 'Johann Sebastian Joust: Making a video game without video'. Polygon.com. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  6. ^McElroy, Griffin (10 December 2012). 'Sportsfriends Kickstarter campaign had a triumphant final week, and a turbulent final hour'. Polygon.com. Retrieved 11 December 2012.CS1 maint: discouraged parameter (link)
  7. ^'The Official IndieCade 2011 Award Winners in All Categories'. indiegamereviewer.com. 9 October 2011. Archived from the original on 10 April 2013. Retrieved 6 March 2013.
  8. ^Matulef, Jeffrey (12 October 2012). 'IndieCade 2012 winners announced, Unmanned takes the top prize'. Eurogamer. Archived from the original on 28 February 2016. Retrieved 28 February 2016.
  9. ^ abBeaudette, Matt (7 May 2014). 'Review: Sportsfriends'. Hardcore Gamer. Hardcore Gamer. Retrieved 11 May 2014.CS1 maint: discouraged parameter (link)
  10. ^'The 100 best games of the decade (2010–2019): 100–51'. Polygon. November 4, 2019. Retrieved November 9, 2019.CS1 maint: discouraged parameter (link)
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